![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]()
Hi shipmates,
I am currently doing some adjustment on zone and damage model on certain ships and i came across a very strange behavior from the engine. I mean that i have remodel the ship in part but the hull is still the original one i only did some change on deck then i import my new model as usual and bang CTD to desktop so i double check all my setting and everything was fine all nodes at the correct positions and values. Then i start my usual debugging workflow by removing some stuff with no success until i delete the complete EQP list to leave a blank EQP and i start the game and miracle the ship show perfectly in game. So i begun trying to isolate the faulty entry and i delete them one by one and restart the game until i found out that the [Equipment 1] NodeName=M01 LinkName=CratePileL StartDate=19380101 EndDate=19421231 was the one who CTD after that i just try a NULL in the linkname and CTD was back. So can someone please be kind enough to shed some light on that and what should i do to avoid this problem what should i put in [Equipment 1] to avoid the CTD? And also why this strange behavior since i only remodel some deck parts it seem like the EQP is link some way to the deck part of the ship and that with different mesh topology it doesn't accept the same EQP layout i am at lost with this ![]() Best regards Hans |
![]() |
![]() |
|
|