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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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you're right to ask about that. I've added a compatibility note in the main post where I discuss it. The shader alone won't do anything. See above, it will keep fixes from Magnum_Opus, NewUIs_TDC_6_5_1_ByTheDarkWraith (asking currently if there's *.sim changes in his new 6.6.0, but shouldn't be a problem) and his FX_Update_0_0_16_2. So you're good to go
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