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Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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[REL] ShiftTexture. A small addition to S3D.
One of my old stuff, designed for use in S3D.
Simple ShiftTexture render controller... must be attached to Type 4/100 object. This controller moves the texture along U and/or V coordinates with a given relative speed. IIRC: If your object is multitextured (multi-material) the controller will move only the first texture (first material in Type 4/100 object). TexUnit: Texture0 - it's base diffuse texture; Texture1 - it's additional Type 13 texture as AO/Lightmap, Bump and so on; Texture2 - it's reserve parameter ![]() I tested it in interior... when i choosed TexUnit = Texture0, base texture was moved... when i choosed TexUnit = Texture1, LightMap was moved. Link: http://www.mediafire.com/file/jrsbtu...hiftTexture.cs Installing: Put ShiftTexture.cs into X:\Program Files\Silent 3ditor\Controllers\_SH3\SH3Controllers\ folder. ///////////////////////////////////////////////////////////////////////////////////////////////////// Updated - 18.07.2011 ****************** Slight organizational renewal. So as TexUnit property is used in other controllers also, I have identified this enumerated type into a separate file TexUnits.cs (same story with AnimatedTexture controller in http://www.subsim.com/radioroom/showthread.php?t=184667). Installation: Unpack the archive ShiftTexture_2.rar. Move folders movietex and SH3Controllers into X:\Program Files\Silent 3ditor\Controllers\_SH3\ folder and overwrite the existing folders and files. Link: http://www.mediafire.com/file/wjn4bb...tTexture_2.rar
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-18-11 at 12:09 PM. |
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