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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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I cant get rid of the idea of "wolfpacks" and interaction with them. So what do experienced modders say, what we would need for this to achieve? I thought of the triggered actions ai surface-boats are fullfilling, to take it as a kind of matrix. using it lets us make the ai u-boats "sending" special variables, which let the radio message system of the game sending you a radiomessage.
![]() Thought: lets take the ai attack script as an example for interacting ai-uboats. If the ai surface boat sights a uboat, it is attacking, so a routine is called through the ai script. maybe it is possible to add another action into this script, same way as you can add controllers via s3d to different files. if we discover, what variables are used to get radio messages received (the function of the "radio message system"), we should be able to get the ai script sending messages, right? or not right? ![]() I thought, if we are able to let our ai-uboats sending a radio message when encountering a convoi (containing the coordinates), the game would be a lot more realistic! But first we need fully functional ai-uboats. As privateer said, they had some problems, as they are just cloned "surface units". Any ideas and thoughts on that are very welcome!!! ![]()
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