SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-09-11, 04:36 AM   #1
Crécy
Grey Wolf
 
Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
Default Mod conflict help

Hello! I enabled plenty of mods, most of them straight from Frau Kaleun's mod list so (to quarantee they will work). I can launch SHIII normally but I get CTD when it is just about to complete downloading a mission.

This is my mod list:
Quote:
Generic Mod Enabler - v2.6.0.157
[D:\Games\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
GWX - Merged Campaign
TMT v2 + ThomsensShips V4.2
Add TMT ThomsonsShips fix
LifeBoats&Debris_v4
Wac Animated Sub Pens interior start for GWX
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
GWX - Captain America's Officer Icons
Mutant 20km Env Mod For GWX3
DBSM
DBSM_SH3_Speech_Fix
Flags_enlighten
Pascal_Port_People
pascal_damage_screen
GWX - Contact Color
OLC's Modified Searchlight Beams for GWX3
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final ver2.0
Torpedo_HAHD_1024_GWX
Aces' Radio Room Postcards Frau Kaleun Version
Aces' Modified Headphones
B25_Deck_Crew_Ambient
b25_SF_Grass_Full_V2
DD_VisibleMines_V1.0
New Uboat Guns 1.2
SurfaceEngineStartUp
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
GWX - Integrated Orders
Depthcharge Shake v2.01
Brown_Grey_Map
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
FM_NI_Fix_for_Anvart_FM30_UpDown
FM_NI_Fix_for_NVD_DC_Shake_001
Aces' Multimod compatability fix v1.3 beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Materials file for Aces' multi-mod v1.3
Aces' Super Turms v5.1 GWX Version1
No continuous 'Ship spotted' V1.2 for GWX3
Ambient Underwater Sound
Ambient Hydrophone Sound
FM_NewInterior_V1.0 - Blue Interior
FM_NewInterior_V1.0 - Blue Conning Tower Interior
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
WB's Decks Awash + Fuel Economy
Real Depth Charge
Haunting Atlantic Wind
Reason I posted is that if someone "with a trained eye" could see where the problem might be.

Thank you!

Edit: Problems seems to be FM_NewInterior and The Merchant Fleet.
__________________
“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau

Last edited by Crécy; 06-09-11 at 06:01 AM.
Crécy is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.