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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Sailor man
![]() Join Date: May 2011
Posts: 45
Downloads: 0
Uploads: 0
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I've just pushed the latest snapshot of OpenSSN, version 0.3, to the download mirrors. The new version (and updated README file) can be found at
http://openssn.sourceforge.net/download.php Some highlights for this release include: 1. AI ships now turn sometimes, rather than just moving in a straight line. 2. A weapons console has been added. (Press F3 to access.) From here, torpedoes and noise makers can be loaded into tubes and fired at selected targets. 3. Torpedoes fired at ships will track and try to hit their targets. If a ship takes enough damage it will sink. 4. A new set of data files have been added in the "ships" folder. These contain data on specific types of ships and submarines. This way we don't have to hard code new ships into the game. My plans for the next release include improved AI and some basic missions. Please post any comments/questions here and you can send me patches at jessefrgsmith@yahoo.ca. |
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