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#16 | |
Admiral
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When I say lethal I'm not talking about changing the depth perception at which the planes can see you through the water. I have no plans on changing that parameter over stock. I know TMO does, I don't know if RFB 2.0 tried to follow. I do know when I worked on RFB, earlier than 2.0, it did not.
The lethality is going to come from better visual range for the planes (which as nothing to do with their ability to see through water), plus an effort to have radar placed on planes after mid/late 1943 which will increase their contact possibilities. Their bombs are going to be increased in hit points, as well as increasing the damage area effected by the blast. Their sorties from the carrier or land bases will be increased but the shear number of planes will actually decrease from stock. You'll have a greater chance of getting a fly-over if you send messages back to base or make contact with the enemy through an attack. I've decreased the chances for a night time attack, but increased the chance of an air strike if your detected in any way. In other words these changes will effect you IF you get caught out on the surface or let your guard down by having your boat detected. The enemy AI for surface ships will have an increase in their ability to detect you. You won't have a prolonged time to keep a periscope above water as in the stock game. If you do, you'll notice evasive actions or even offensive measures much earlier than before. The warship's will take a longer period of time to lose interest in your detection. The depth charges, like the planes bombs, will have their effects increased. All in all, this optional mod will cause you to think more like a real life Captain who's attack plan takes in the consideration of staying alive as much as the need to prosecute the war with the enemy.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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