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Old 11-09-05, 06:02 PM   #1
Der Teddy Bar
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Join Date: Jan 2002
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Default Auto TDC and the 'Magic Bullet'

I have always thought that no-one has ever got the auto tdc right. It is a difficult problem, in that it must be accurate enough to be real, but inaccurate enough to also be real. SHIII has not achieved this, as it is very accurate and very fast to be so.

I think that the SHIII notepad is an excellent compromise and gives an excellent representation of the Captains role in making a submerged attack. As he gives the information and the solution done from this. The only flaw is the speed calc method. Which can be worked around by clicking the 'full' manual TDC at the bottom of the F6 screen.

The only cavet to using the 'full' manual TDC is that you need to click twice on the notepad tick to get a full update of both the new entry and the relative bearing.

FYI, I have discovered that the auto TDC has a very high chance of achieving a 'magic bullet' effect over the manual TDC.

About the 'magic bullet' effect on auto TDC, I have discovered that the reason why the auto tdc was giving a skewed result to my manual tdc shots on a row of static ships. In these tests I had 8 ships in a row, using the auto tdc, even with the ‘boom’ effect removed, I would get a 95% boom effects. Using the manual TDC I would rarely get one. Looking further into this by way of how I was using the auto tdc and where I was aiming I was able to discover that there was a ‘sweet spot’ which I could replicate with the manual TDC. Now knowing where the sweet spot was, on a static ship with glassy water conditions I was still only able to get the boom effect about a 75% of the time.

I also got this confirmation from the Dev Team, that this was the original design, that when using the auto tdc and the recognition manual for "designated critical shots", you ALWAYS get the critical effect (amplified torpedo damage).

Where as when playing "FULL REAL", the chances are defined by a Critical Chance= variation.

I am presuming, as I have not had, nor have the time, to test th WO effect. I am presuming that the Critical Chance= will be in play.
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