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#16 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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i just want to add to this post guys to let you know that if your using the bearing speed charts and the rpm charts to attack ships, that there are a couple of other attributes to those charts that you should know, and i will list them below.
1. the bearing speed charts are visual, meaning you can use the periscope to shoot also. situation: you see a t-3 closing, and your in a good 90 decree to his course, from the rpm charts his turn count is 34 rpm, the t-3 is traveling at 11 knots. now the bearing speed chart states that a ship traveling at 11 knots across the bow, using the bow torpedoes to engage it the firing bearing will be either 14 decrees or 346, depending on which way he is closing on you. lets say the t-3 is closing from the starboard side, that means the firing bearing will be 14 decrees. preset the periscope to 14 decrees, watch the ship travel to the firing bearing of 14 decrees and when his funnel is at bearing 14, fire! the only time i use the hydrophone now to fire is if i cant see the ship. if i can see the ship i use the periscope with the rpm charts and the speed bearing charts. 2. you can use the bearing speed charts and rpm charts on the move, meaning you dont have to be stationary to fire, you can close on the target. this is about as close to a fire and forget as i can get. 3. once you know what the target and its speed is, you can manually input the bearings and speed from the charts into the tdc and fire like that. 4 the bearing speed charts are also radar bearings to fire at to. so the bearing speed charts can be used: visually in the periscope, by sound in the hydrophones, using radar to engage the target, manual tdc input. i have developed a sonar overlay mod that i would like to see up to the community, i cant mod it, i dont know how to do that, but i can build one on the map if theres an interest ill post pictures and then if it can be modded then any modder is welcome to mod it. |
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