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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Admiral
![]() Join Date: Sep 2001
Posts: 2,020
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A couple of people have asked us for an AAR of our game with this fine strategy title so as we are a couple of turns in now I thought I would jot down a few things. I won't update this every turn but as things happen which are worth commenting on - we shall see how it goes.
I'll mainly try to show how the game works for those thinking about buying it or those struggling to get to grips with it. The main thing to remember is that it isn't so much complicated as it is a fair bit of work. One of the strengths of WiTP is that just about anything is possible - as long as you put the work in to make it happen. Virtually nothing is done for you; supplies, troop movement, operational planning and air training are all your responsibility. Logistics, for example, are not carried out by some abstracted routine; if you want a base supplied you have to load all that stuff onto a ship and move it there, and then unload it. Of course, that also means you need secure shipping routes, escorts, and tiny little virtual people to make it all happens. Phew... Anyway, First up, here are our settings and the House Rules we have chosen to use: HOUSE RULES: POLITICAL POINTS Permanently Restricted Units must not cross national Borders. Full PP for transfer of units from restricted HQs i.e. PP to move out of Kwantung/Manchuko, India & China. No switching land unit to air HQs etc. to do this cheaply Full PP to transfer units from restricted HQs to allow movement across borders. Thai forces can not move out of 3 hexes of their national frontier. AVG must remain in Burma or China. INVASIONS / LAND COMBAT No sub invasions. Only allow landings/invasions at dots hexes or bases. No use of portions of parachute units to seize hex's No unit fragment to cut off retreat, Units blocking retreats must be of realistic size (brigade or above). Only airdrop a unit on a target if it has at least 40 Prep Points on the target it’s dropped on. STRATEGIC BOMBING No strategic bombing in or out of China until 4/43 No Chinese City bombing until 1944. No bombing of Chinese Industry. AIR COMBAT Sweeps to be restricted to no more than 30 000ft. SETTINGS FOW: On Adv Weather: On Allied Dmg Control: On PDU: ON Historical 1st Turn: Off Dec 7th Surprise: On Allied Reliable Torps: Off Realistic RD: On No Unit Withdrawals: Off Variable Reinforcements +/-15 days Expansion at start: Off Auto Upgrade: Off No X-wing fighters on the Long Island. 1 Day turns We shall see how we get on with this set up. It should be fun. In the next post I'll talk about my first moves, the PH attack and my plans..... Oh, one last thing: Juha, If you're reading: Stop right now! This is for the those brave heroes of the Allies only! Within are my the fruits of my stupendous (or merely stupid,) planning! Go and bother the Philippines or something! ![]() ![]() Has he gone? Then we shall continue..... |
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