![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]()
I've tried both Rub and IuB. And, they differ in a lot of ways, even though IuB incorporates much of RuB. In the end, I would rather stick with RuB, mainly because I prefer the realism: the way the hydrophone contacts and map contacts are handled (more ambiguously). The graphics are also a little prettier to my blurry eye. IuB has a lot of nice features, like the port traffic, radio messages, some graphics upgrades, etc, but not enough for me to lose that strategic uncertainty that keeps me progressively guessing a task force's path. While there seems to be some tension between these two mod communities (at least as far as forum postings can show), I think they are both totally awesome efforts to make a great game better, and I applaud them both equally.
For people who are not deep into the modding details, it has been a great help to be able to install a bulk mod that has been tested and groomed by those who know. Now, I was wondering if there will be a RuB 1.45? If so, is there any interest in addressing the visibility/draw distance issue? IuB has an extended draw distance. I think it's a bit much because the graphics were not designed to look good at 16, 20 km. On the other hand, it is a really cool idea that changes the gameplay quite a bit. Any thoughts on this issue? Would it not provide a more realistic Uboat experience? I am all for the effort to make SH3 as realistic as possible while preserving its beauty. And it's great that this clever community of modders has taken in upon itself to see that this happens, now that Ubi is out of the picture. Ubi did most of the work and now you guys are finishing it for them. I think though that some compromise could be made in order to integrate these two awesome mod collections (IuB and RuB), and create an optimal final package I like RuB 1.44 for realism, but would consider adding: - draw/detection distance increase (somewhere between 8 and 16 clicks) + associated graphical upgrades to accomodate this. I've read that this would be more realistic than the 8 or so found in 1.44. This is my main interest - the ones that follow are less important, but considerable? - a harbour traffic increase of some kind - not excessive, but more that 1.44 - more radio traffic mod - milkcows? - not sure - maybe patrol are best left simple - advanced smoke? - i kinda liked it - looked hotter to me Any thoughts, you salty kriegslovers? KB |
![]() |
![]() |
|
|