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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Regarding slowdown:
You must remember that doubling the view distance doesn't double the the amount of 3d space to render. It increases the amount to render exponentially. This is sort of like how a 512*512 pixel texture takes up 4 times as much memory as a 256*256, but worse. This is especially noticeable near land, where you'll also get lots of terrain to render and reflect, not just sea and ships. As well as increased harbour traffic, minefields, nets, and other miscelleanous items. So basically, if you're on a weaker computer, there's little that can be done unless you want to get rid of the expanded view distance. |
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