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#35 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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![]() Quote:
I have full respect for your work and thoughts about increasing the visibility and in this I agree in general. But as it is now "visibility" is devided in to two different things, and it''s important to sort this out: 1. When crew reports "ship spotted" 2. When you actually can see something in the horizon With the 16 km visibility these two things have the same distance. , and that's was what i wanted to achieve with this mod. Personally I dont think it's realistic or fun to have my crew report a "ship spotted" at a distance of 18000 or 20000m when I can't see anything myself. First after setting the boat at flank speed in the direction they reported and first after a viewing distance at about 16000m Im able to actually see the ship my self. About nightvsion, I and others have made lots of tweakings in sensors.cgf to obtain some realistic nightspottings, and I think we are close to a good balance. Im in for an increased visibility, but Im not in for an increased visbility where only my crew can see anything. I want these distances where we both can see something to be the same. And if it's possible to do this Im in for that. But I don't want this to be some arguments abut what is better 16km or 18km or 20km etc. But I do want to keep in mind what we mean by "visibility". ![]() With this as background, I have a question for you Manuel and Redwhine: Do you want to increase the visibility range for only when crew can report a "ship spotted" and you self have to wait several kilometers before you actually can see something in your binoculars, or do you want to increase the visibility so the distance is the same when crew reports and you self can see it in your binoculars? |
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