![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Feb 2011
Location: Stockholm
Posts: 3
Downloads: 99
Uploads: 0
|
![]()
Aye, all hands!
This is the your new mate reporting ![]() I would have never stumbled upon this forum if it wasn't for my latest addition to my games stockpile - SH5 ![]() So after playing a bit on a "medium" difficulty with unlimited amounts of fuel, compressed air and so on i've found it to be a bit "easy" - so given my ambitious nature i decided to take my chances with "realistic"! To my surprise, after starting a new campaign tutorial (to see tangible difference in realism) it struck me (!) - what happened to automatic targeting system for torps!? (torps - learned that's how sea wolfs call them ![]() Hey, hat's off to all those who dare and are so proficient in detecting the target, calculating targets course, speed and so on! ![]() This is the most realistic game i've ever seen demanding real skills - just like on the real, good-old-times submarine to be able to play it! So concluding my "hello" post i wanted to say that i'm looking forward to learning from your experience, my fellow seamen and enjoying both the game and forum! Aye! |
![]() |
![]() |
|
|