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Old 10-26-05, 12:24 PM   #11
Kpt. Lehmann
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Quote:
Originally Posted by Redwine
Whow.... i cant believe, did i made some thing good

Kpt. Lehmann :

I follow the line of that topic from the first day, i attempt to pick up all i can from that topic.
I understand it is so long, but i can remember why 16Km is better than 18Km.
Any way even 18Km is poor value for a theoretical clear day. In a theoretical clear day with no humidity in the air, the top of the mast of a WarShp must to be visible beyond the horizon at about 35 or may be 40 KM.

For that i choice the original Ortega's value.

No problem to share the files.......... but what files i must to pack ?

The same into visibility Mod ? Any one more ?

I will make a pack.


marhkimov :

I think so, it works, because following your instarutions i extract your .tga's and insert them into my SkyColors files and now i can see the horizon at night in example in the Scapa Flow Mission.
I was unable to see anything at night before, any way you can check that to ensure your modifications are working fine.

Best regards, Red.
Ahhh HA!!! From what I can tell.... the critical file that we can't screw up is the "scene .dat" file... I think that it is possible that all other files needing to be modified... probably don't need hex editing at all.

The scene.dat file is the only file modified by SeeAdler's Cloud Fix mod.

The following rapidshare link appears to be the final version of the 16km vis-mod compiled by Rulle34. The readme certainly sounds as if it is a completed project as well.

http://rapidshare.de/files/6207495/1...water.rar.html

Regarding spotting distances... yes 16 Km is not realistic... but is certainly better than 8 km... Apparently pushing it beyond 16 km causes more problems the further you go.

more to follow I hope
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