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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2011
Posts: 10
Downloads: 28
Uploads: 0
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Hello SubSim! You guys are awesome! Just wanted to put that out there. It's snowing/sleeting/drifting/blowing/winding/etc like mad outside so I guess I'll finally ask some questions. I just want to say that I am about as noob as they come when it comes to SH. I seen some Let's Plays on Youtube of it and got instantly intrigued. So about a week ago I bought SH3 and SH5 but been playing mainly in SH5. And I have some problems.
It is a completely vanilla game patched to 1.2 and it is the Steam version. I noticed that at some high time compression rates (above 3000) the game will CTD. So I've quit doing it. Is this a known issue? Not a problem for me just takes longer to go from port to anywhere heh. Are there any mods that will make "Call for Resupply" work no matter if you are on certain missions or not? I'm playing at about 58% realism if I remember correctly. I have map contacts on but I've also turned manual targeting on. Dunno what manual targeting does since I can still play connect the dots with the TDC. Don't like to play connect the dots when I'm trying to ![]() ![]() My biggest problem is when it comes to the TDC. It seems simple enough but AOB and I think possibly Range is causing a majority of my missed torpedos. They are mainly WAY far ahead of the target ship. Great when I find a convoy of like 10 or 15 ships. Then maybe they aren't wasted heheh. I'll try to explain my setup best I can. Actually I'll make this easier for myself and hopefully you guys. I followed this video ( ) as best I could. But I don't think I'm doing it right. Worked for that guy but not for me. ![]() I also just found this: http://www.subsim.com/radioroom/showthread.php?t=163971 while procrastinating this post a bit. I will try this method out soon as I finish up here and see if that helps any. Seems a lot simpler, a little too simple even. Doesn't look as interesting on the map though heh. Doubt I'll stick to this method as I'd like to play without map contacts sooner then later. Do you guys have any tips to finding an accurate range (without using the ruler which I think is inaccurate and the stadimeter which from what I read is broken anyway) as well as an accurate speed reading? I believe these things are causing a lot of my problems. When tracking targets merchants have a grey circle around them. Is this their field of view? Warships also have that along with a yellow (orange? dunno) circle. Field of view/ping range or something? I have no idea what all that is. Using gas torpedos whats a good general setting for figuring out what speed to use for them? What'd be good for finding an accurate range at a certain speed? When outside of the U-Boat, is there a way to STOP the rain droplets and water droplets etc from having an effect on the screen? Looking through binoculars or a periscope I understand. But when I'm outside its like I'm looking through a sheet of glass at all times. If there were a mod for that I would love to use it! Lastly and to make this post even longer then it already is here are the mods that I have intentions to implement shortly or at least very soon. Magnum Opus http://www.subsim.com/radioroom/showthread.php?t=176123 Venatore's SHV Mod Bunker (I have this with the other mods but I don't remember why I bookmarked it lol) http://www.subsim.com/radioroom/showthread.php?t=173371 Battlestations sound mod http://www.subsim.com/radioroom/show...=178938&page=2 Critical hits for torpedos (Is the crit hits for deck guns in this as well??) http://www.subsim.com/radioroom/show...=163930&page=5 BARF http://www.subsim.com/radioroom/showthread.php?t=164953 Stormy's DBSM collection http://www.subsim.com/radioroom/showthread.php?t=164552 I'll bring this to a close. Sorry for the length but its a lot of things going through my head that need some clearing up. Thanks ahead of time for anyone that can lend me some help if only on a couple of points I listed. You guys are awesome and I've already learned quite a bit. Cheers! |
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