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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#17 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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This is noobie stuff again. Sorry.
I've spent a couple of hours trying to understand what the mods do that come preloaded with the current JSGME. Only one or two have descriptions associated, and for those of us that are on steep learning curves, it would really help to understand what 'Integrated Orders', 'Merged Campaign' etc means, and what the implications are for game play. Perhaps a short paragraph in the User's Guide? (The search tool doesn't help. I finally found 'Integrated Orders' in a post on a mod thread, but the description really left me none the wiser.) Having spent hours messing around with the update, turning things on and off, I now see a post above where our Guru advises NOT to turn mods on or off mid-patrol. Oops! I don't know if I can remember my previous settings (6 mods, I think), and especially their order (important?), so I fear my brilliant current patrol/career will crash when I relaunch... Ahggg! ![]() If it really is critical that mods are not added/deleted mid patrol (and, thinking about it, it does make sense that it may create a conflict of some kind), perhaps a warning on the interface itself, and a note in the User Guide in the 'Activating' and 'Disabling mods' sections? |
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