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Admiral
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I've been looking at the "A scope" radar display and I'm wondering if anyone knows how to have the blip rendered in the correct "size" for the range the target is positioned. From what I know about the A scope, the closer the object, the taller the spike, and the nearer the left side of the scope since this is where the energy for the signal comes from. The position of the spike seems ok, but the size is smaller than the spikes of a target at greater distance from the sub. This is wrong. Now I know for those of you who have looked into the Radars in the game you can't help but to shake your head at how 'backwards" everything is. From calling the PPI screen the A scope on the HUD buttons, to having the Radar parameters do exactly the opposite of what they should do. Most of this can be corrected once you know which end is up. However, the smaller spike size for the closest target has stumped me so far.
Below are some stock game images with the PPI screen showing the furthest target being found first as it makes its sweep. Notice the A scopes tall spike. As the the sweep continues, the targets I've set up draw nearer in range until about the 90 degree bearing which has the target at 1000 yards. On the last image, the spike of the nearest ship ends up having the smallest spike?! ![]() ![]() ![]() Again, any help or insite would be appreciated.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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