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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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I've been playing RUb all day. I think I can live with the gun - it just takes some getting used to after being spoiled with the default gun for 6 months.
Something that I find hard to accept are the depth charges. I was 108 m underwater, and on the surface was destroyer. In the default SHIII, I would expect to hear a report that depth charges were in the water, but this was not reported in RUb. Ok, I can live with that. Suddenly and unxepctedly, I heard some depth charges going off. They weren't close, but the sub was badly damaged. I had hull integrity turned on (via SHIII commander) and this remained at 100%, but the rear batteries were destroyed, the main pump destroyed, and most of the rest of the equipment was damaged.Oh, I forgot to say, my radio operator was killed, and I had flooding in several compartments. I was sinking so I blew the ballast tanks twice. This slowed the sinking down. I managed to get all the water out, and started to come up. I didn't want to break the surface of course, so when I got to 40m I ordered periscope depth. By this time I had repaired everything that could be repaired. As the sub leveled out periscope depth, it began to sink again! I re-ordered periscope depth and we were making 2 kts, so there should have been enough speed for the hydroplanes to keep the depth - but not so. It continued to sink. There were no leaks and there was no water in any compartments. At 47 metres I blew the ballast again and started coming up again. Again, as I neared the surface I ordered periscope depth. The destroyer was still up there, and I did not want to break the surface. It levelled out at periscope depth, and I raised the periscope and caught a brief glimpse of the Destroyer before the periscope went under...I was sinking again! This time I didn't stop sinking.... I was in a type VIIB and it crushed at 320m. Three things here. First, the sounds of the explosions did not seem loud enough to have caused all that damage. They were quiet. The damage seemed to happen without any drama. This can't be explained away as unimportant ear candy - the sound and damage have to go together to form the immersive experience. Second, why was I unable to maintain depth? Third, why did my radio operator die?
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