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Old 12-06-10, 10:29 PM   #2
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Quote:
Originally Posted by COOLCAT500 View Post
Hello guys, first of all I'm very greatfull for Zeewolf's dedication to WWII Battle Tanks: T-34 vs. Tiger and would like to thank him for his efforts.

I just discovered Project Zeewolf and am already spreading the word about it!

I have a few questions, does his mod address the erratic movement of the infantry in this game?

And: Do the infantry pose more of a threat then vanilla version?
Welcome aboard CoolCat500
The infantry has been re-worked and made an improvement over the stock
game be they still need development in the minimum of two areas.
1.) The library of animated actions is at a dreadfully basic level. This can
be enhanced to a much more acceptable level now that the skeleton
and character has been accurately re-produced. And the ability also now
exists to completely replace them with better models.
2.) The Infantry AI needs to be a long term focus. Development and
creation of more human tasks is a must.
These two are on the list of "must do" to bring this sim up to a level that
can fulfill my vision for T34 vs Tiger. Of course with time and hard work.


ZeeWolf
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