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WWII Battle Tanks: T-34 vs. Tiger
Hello guys, first of all I'm very greatfull for Zeewolf's dedication to WWII Battle Tanks: T-34 vs. Tiger and would like to thank him for his efforts.
I just discovered Project Zeewolf and am already spreading the word about it! :salute: I have a few questions, does his mod address the erratic movement of the infantry in this game? And: Do the infantry pose more of a threat then vanilla version? |
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The infantry has been re-worked and made an improvement over the stock game be they still need development in the minimum of two areas. 1.) The library of animated actions is at a dreadfully basic level. This can be enhanced to a much more acceptable level now that the skeleton and character has been accurately re-produced. And the ability also now exists to completely replace them with better models. 2.) The Infantry AI needs to be a long term focus. Development and creation of more human tasks is a must. These two are on the list of "must do" to bring this sim up to a level that can fulfill my vision for T34 vs Tiger. Of course with time and hard work. :salute: ZeeWolf |
That's terrific!
You got yourself a fan here. I'm going to buy this as soon as I'm able to and I'm sure as hell glad I found this site. now just gotta tell my friends about this....:DL |
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I would like to tell you also about how I made a huge breakthrough on a issue concerning the land mass mesh density. I finally figured it yesterday and boy am I elated. Cheers! :salute: ZeeWolf |
Land Mass Mesh?????
That sounds like great news Zee but care to enlighten us poor Panzer crews what it means in practical terms:D
Cheers |
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Yes, what that [mesh density] means in practical terms is that things like roads, trenches and terrain surface detail can be made more realistic. Also surface textures can be positioned with more precision, etc.. :salute: Oh! I forgot the rivers and streams will be the proper width and coarse :up: ZW |
Post to remove spam link remnant. Disregard.
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