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Old 10-15-05, 12:28 PM   #11
Deathblow
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Join Date: Sep 2005
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Quote:
Originally Posted by Amizaur
Some kind of it is in the mod already. Were you talking about stock DW game ? In the mod every missile launch is very loud event (NL=100) lasting several seconds (longer when launching sub is deep, very short or no at all when it's on the surface), which usually can be observed on passive sonar. Still no autocrew reports of course, like TIW - this is not possible to make for modders. But you can watch passive sonar when you expect enemy missile launches and should see it there as short but very loud effect on the bearing of enemy sub.
Try this.

1. Assign a sonar profile to each missle called "MissileLaunch".
2. Make the profile of "MissileLaunch" 1 distinct frequency.
3. Give each sub a new Sensor called "LaunchDetector" with the ability to detect only the the "MissileLaunch" frequency.
4. Set the "LauncherDetector" number of trackers 0, prefix = "L" and labeled "LaunchTransit".

That way the autocrew will detect the launch transit and place it on the navmap as "LaunchTransit". To help determine the difference between a misslelaunch noise and a normal contact.

This is untested but may work.
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