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Old 10-10-05, 01:44 PM   #1
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Default What can we change and what can we not? DAMAGE/Repair/Death

Hello all modders and community members.

Just a quick thread to gauge your thoughts

I am about to embark on a New Damage model for SH3 but need to establish what tools and methods I could use to get my desired results ultimately being the end of the quick death screen with the chance of nail biting suspense and escapes. This may or may not be possible but I am prepared to spend some time on this project as I feel we can still get better.

I want to find out what files can be changed that may influence the way we have control over damage, flooding and repairs.

I know about zones.cfg but wondered if anyone has discovered anything regards to being able to abolish the repair crew or reduce the numbers or even their effectiveness.

Can we change the level of skill upgrades?

Hase anyone discovered any other files that may be worth looking into?

Has anyone found any file line etc that may influence any of the above?

Is the Hull integrity still a hardcoded issue?

If you have anything to offer even if it is just wants and desires, please share info no matter how irrelevant you may think it would be.
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