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#16 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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The Kate (B6N was used in that role sometimes. The Val (D3A) should not be seen very often.
Bottom line is that you can have all kinds of p-lanes, the trick is to adjust the airgroups and bases to be UN-realistic. In RL, far away, you'd see patrol planes (in this case G3M (Nell), G4M (Betty), H6K (Mavis) and H8K (Emily). We don't have a Nell, but it is land-based like Betty. Closer in on patrol you'd possibly see a Kate, etc. Other planes would only be seen en-route to a real target, they'd not be looking for a sub (probably high alt, too). Close to shore, near island groups, etc, THEN you might see a Zero. They'd not be looking for you, but as a Combat Air Patrol. I never got around to it, but the best way to do air within SH4 limits would be to place them all on the map by hand, then use the airgroups only for REPEAT attacks. Set the airstrike to near zero, but have a contact report on your sub up the chances to near 100%. Then patrols get put on the map as waypoints---as singletons (patrol planes should NEVER be pairs, dunno what the heck the devs were thinking (even in the ATO)). If they spot you, then followup attacks might happen as they do now. I'd shorten the range of some assets (Vals, etc) so that they'd only be seen inshore as followup attackers. CV airgroups are impossible to fix short of dropping them to near zero aircraft since they'd only every have a CAP aloft, maybe a snooper or ASW asset as well---and Zeros would only ever be what they were FIGHTERS. Bumped the thread to another page, here is a RSRDC Zero fix link: http://www.filefront.com/17355517/Fi...Load_RSRDC.rar |
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