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#11 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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![]() Quote:
I would do things pretty much the opposite. Let's assume calm, Academy weather... (there is plenty of advice about how to approach in bad weather on these forums). 0) Targets out there. Green means a good shot for impact torps, Yellow means very iffy, Red means impossible. (Magnetic pistolled torps are a different breed, stick to impact for now). HOWEVER: the game assumes you are going to use tube 1, which is a forward tube. If you want to use tube 5 -- the rear -- click on it and the triangle will change accordingly. But see below. 1) Identify the target. It has a draft of 6 meters? OK... 2) Go to TDC. Click on Tube 1, set your depth to 3 meters, since you are going to make an impact shot. Set your I/M (Impact/Magnetic) switch to I. Set your Torp speed to the highest. 3) Hit Q to open your tube. This is very important; failure to do so delays your shot by several seconds, long enough to ruin your shot. 4) Angle the boat so that you are pretty much perpendicular to the target. We call this "AOB" and, again, there's pages of material about approaches here on the forum. 5) Go to your scope or uzo and "lock" the target. Fire (later you will learn to nuance your shots, but for now just shoot on lock). These are the bare bones basics. Hope it helps.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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