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Old 09-07-10, 05:33 PM   #11
desirableroasted
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Quote:
Originally Posted by poetic hunter View Post
Ran into a problem already.

Does the Weapons officer make mistakes with Torpedoes? Or am I the one making mistakes?

Tell me where I'm going wrong:


Step 1: I press F3 and go to periscope, I raise the periscope and turn around. I see different ships. Some have a green arrow, some have a yellow arrow and some have a red arrow. What is the difference between these arrow colors?

Anyway, I pick a ship with a yellow arrow on it, and it's automatically identified as a cargo merchant. I then press Tab to zoom in, then I press lock to lock on to it.


Step 2:

I go down to the weapon officer and click on torpedo attack, then I click on identify,and find solution.

Step 3:

I click on hatch number 1 to open it, then I press fire. Do I have to stay on the F-3 periscope screen after I fire a torpedo?




Step 4:

The torpedo goes straight out of my sub's front. Whereas the target was off to the side.

In other words, a complete miss.

Where did I go wrong?

----------------------


(I also notice that I always miss whenever I use hatch number 5. Is there something special about torpedo hatch 5?)
What's happening is that you are "losing lock", which will screw up your approach.

I would do things pretty much the opposite.

Let's assume calm, Academy weather... (there is plenty of advice about how to approach in bad weather on these forums).

0) Targets out there. Green means a good shot for impact torps, Yellow means very iffy, Red means impossible. (Magnetic pistolled torps are a different breed, stick to impact for now).

HOWEVER: the game assumes you are going to use tube 1, which is a forward tube. If you want to use tube 5 -- the rear -- click on it and the triangle will change accordingly. But see below.

1) Identify the target. It has a draft of 6 meters? OK...

2) Go to TDC. Click on Tube 1, set your depth to 3 meters, since you are going to make an impact shot. Set your I/M (Impact/Magnetic) switch to I. Set your Torp speed to the highest.

3) Hit Q to open your tube. This is very important; failure to do so delays your shot by several seconds, long enough to ruin your shot.

4) Angle the boat so that you are pretty much perpendicular to the target. We call this "AOB" and, again, there's pages of material about approaches here on the forum.

5) Go to your scope or uzo and "lock" the target. Fire (later you will learn to nuance your shots, but for now just shoot on lock).

These are the bare bones basics. Hope it helps.
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