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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Helmsman
![]() Join Date: May 2010
Posts: 107
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Even better method of figuring out speed. Just note the distance the target moves over 3 minutes 15 seconds, then divide the metres moved by 100, and you have the speed in knots.
eg. A ship moves 700m in 3 minutes 15 seconds, which means it is moving at 7 knots. |
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