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Old 09-29-05, 08:31 AM   #11
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
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Quote:
Originally Posted by marhkimov
1. When you say that the damage model needs work, do you mean that it doesn't blow up quite nicely yet? Or that it doesn't incur the black scarring marks?... From a gaming standpoint, I hope you make it explode nicely... As long as it goes ka-BOOOOM, who cares about black marks (much...)?
Yes it should blow up as a whole thing. I meant damage for separate parts like cabin, mast, pipes, etc.

Quote:
Originally Posted by marhkimov
2. Have modellers gotten to the point where they can add reflections to their models? I noticed that in your screenshots, the Vosper currently does not have a reflection. Just wondering.
I did not work in detail with this yet. As to screenshots, it is not possible to see reflections on the wakes.

Quote:
Originally Posted by marhkimov
3. Does a Vosper really travel that low in the water? Although I'm no Vosper expert, the waterline looks quite high.
These are maybe not the best screenshots. In any case, things like this can be corrected.

Quote:
Originally Posted by marhkimov
5. I'm running under the assumption that modellers soon will be able to import more things than just ships, such as airplanes, subs, guns, torpedoes, weapons in general, and other various objects... am I right? or am I right?? (please, I hope I'm right )
Importing guns may not be easy, if possible at all. I have some suspisions after working on "virtual torpedo" mods. But this requires more tests, maybe I am wrong after all.
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