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Old 07-10-10, 10:09 AM   #1
Takeda Shingen
Navy Seal
 
Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
Default 'Fix My SH5' Issue Compilation Thread

Here is the thread for issue compilation regarding Silent Hunter 5. This thread is intended to list the features in the game requiring attention in a manner that is easily digestible for the company and development officials. Post below and I will compile in information here in the first post of the thread, which will relieve the afforementioned parties of the need to search through hundreds of pages of text.

Understand that this thread is for constructive puproses only. Rants, fits and anything that does not serve the ends of game improvement will be deleted without warning.

Finally, please be specific. Don't just say that the AI is broken. What specifically is broken? 'AI ASDIC is able to detect surfaced submarine at 30nmi' is a far more valid observation. If we want our concerns to be taken seriously, and want to cut through the noise of idle complaining, we will have to be very thorough in our work. Along those lines, if you feel that any of the included items are in error, by all means feel free to question and discuss it.


AI and Game Object/Mechanics Issues
  • Q Ship AI data incomplete
  • Ships not saving their damage when saving, so they are at full health when a game is re-loaded
  • Cannot use ladders if looking up
  • Sonarman doesn't report any contacts
  • Obs scope always raises itself when starting a mission
  • Stadimeter: Sends the default mast Height of 20m instead of the actual height in cfg files
  • Deck Gun Crew will fire on a new target after the current target is destroyed of their own accord (fire at will enabled permanently)
  • When dragging the waypoint on the navmap of TUI, dragging over a ship makes the waypoint stick to the ship
  • Stock AI will ignore you, unless you are definately classified as a Submarine contact. Unknown contacts will be ignored
  • You can be assigned to a new base, without being radioed about it
  • TDC gets out of synch if you train the torpedo speed special ability
  • Incorrect types of AI recon planes flying at night
  • Occasionally either a friendly or enemy unit will get 'attached' to you and follow you everywhere
  • Sonar man does not warn about depth charges being dropped
  • The crew AI 20mm AA gunners aim far too low to hit any aircraft
  • Task force presence fails to drop player from time compression
  • Some ships cannot be heard if they go slower than 6 knots
  • TDC's speed entry is rounded to a whole number, instead of letting us put in 5.5 knots etcetera
  • Engine tuning resets to zero after diving and surfacing. E.G> before diving you can make 20 knots, but after surfacing, you can only make 15 knots
  • Ships take no damage from the fires on them
  • Ye Olde Co2 bug, where the Co2 keeps rising, although you are surfaced
  • Reports of enemy ships being spawned in the Kiel Canal, or trying to transit up it
  • Torpdo autoloading option not saved as part of a game save, so you have to turn it back on each time
  • AI Torpedo planes do not enter into an attack run
  • AI air dropped torpedoes are dead and sink, instead of running
  • AI Torpedo planes even if fixed cannot aim ahead of a target and will usually miss
  • Moving external torpedo to internal stores takes only one minute
  • Starshells are not fired by the AI. When scripted to fire, they neither illuminate the area or enhance the DDs visual range
  • If you load a saved game without the game having focus (currently active window in Windows) then the player's U-Boat will steam in circles, instead of following waypoints
  • Problems with the magnetic detonators, even with duds turned off
  • Can't get through internal hatches into another compartment if the boat is in a steep dive or climb
  • AI wolfpacks sail too close to convoys and fail to attack
  • When TDC is on and you use the stadimeter, the AOB is always reset from the value you had input
  • Contact Detected function of all AI is broken
  • Depth setting on magnetic warheads is incorrect
  • Increased torpedo speed results in bugged gyro settings
  • Occasional problems docking in-base
  • Cannot man or un-man deck gun

Cosmetic Issues
  • Requires Kriegsmarine map grid
  • Requires Kriegsmarine Stadimeter
  • The radio room is lacking all labels, including those on the radar
  • The two communication tubes in the command room are transparent
  • Gauge labels are incorrect
  • Crew turn their backs on you when you click on them to talk, then they turn to face you again
  • Crew on the conning tower whilst underwater after a loading a game
  • Crewman near the UZO will point at nothing every now and again
  • Torpedoes are absent from the torpedo room, if you have them and appear when you have none left
  • The torpedo reload action gets out of synch if you train reload speed ability
  • Sub will hover above the sea bed, rather than sitting on it
  • Internal model of the Radar set is installed, even if radar is not installed on the boat, which causes confusion
  • Interior dials and switches are not clickable
  • You can see rain drops on the visor of the captain's mototrbike helmet, which he wouldn't have been wearing
  • You can see lens flares, when the captain is not looking through a lens (with his eyes on the bridge)
  • Reflections of the player submarine is all distorted (and possibly for other ships too)
  • No reflections for any new imported ships in .dat format as the reflection controller doesn't work
  • Engines increase in volume, instead of pitch when RPMs are increased
  • Sunken ships vanish as soon as they touch the sea bed
  • Ship's reflections are visible in fog when the ship itself is not
  • Ship's wakes can be seen through waves
  • Particle smoke from distant ships is not rendered, so you cannot see 'smoke on the horizon'
  • Captain walking effects skewed
  • Crew will not switch to rain gear in bad weather
  • Ships sink into the sea in order to simulate a horizon, except the horizon is visible behind them, which just makes it look like the ships are sinking
  • AA Gun ammo bar is directly in the line of sight for the sights, so you cannot see what you are shotting at
  • Shadow does not fall correctly on wakes
  • Fall when climbing ladder to deck in VIIB
  • VIIB and VIIC conning towers are switched
  • Conning tower shadows have gaps
  • Incorrect German Spelling
Modding Issues
  • Requires support for Import of ship/Air Models/Dials/Needles without the need for a GR2 Licence
  • Internal submarine texture file sharing prevents detailed modding
  • Lack of instruction regarding in-game modding tools

Last edited by Takeda Shingen; 07-16-10 at 09:25 AM.
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