![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Mate
![]() Join Date: Aug 2005
Location: Boston, MA
Posts: 53
Downloads: 0
Uploads: 0
|
![]()
Off topic.
I've been thinking about this for some time now, and my thoughts are that this idea is absolutely, without question, possible. My uneducated guess is that it would be relatively easy to build an amazing game in the age of sail, (or modern naval warfare for that matter) upon the SHIII engine. It seems all of the features and requirements are nearly all there, no? Navigation, fatigue, command, AI, weather, damage, time compression, etc. etc., etc. Add ports, model the ships, develop the historical package, blend, bake at 350, and ding! - it's the year 1588, or 2005. I'm not sure if there are a few games of the genre, but I think they would not be close to the complexity, game play, and visual achievement in SHIII. What impresses me the most about SHIII are the model details and the special effects. I'm still amazed at how well they created the water/ocean rolling and weather effects. Imagine hunting down renegades, setting blockades, moving into position and engaging an armada at close range with your fleet's gunnery. Dear Ubisoft, think about it. You have 75% of it already completed. Four hundred years of historical possibilities and a nearly endless franchise stream. Can I have a job? Thanks. If there is such a game that is played in dynamic first-person, as opposed to a chess-like match played on a map, I'm not aware of it and would appreciate being pointed in the right direction. I've seen Age of Sail II, but it looks, well, awful. ![]()
__________________
\"Not bad in here, is it? No mail, no telephone. Solid wood paneling. Well-ventilated boat. Free food, too. \"Rolling in clover\" we are.\" ![]() |
![]() |
![]() |
|
|