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Old 06-30-10, 05:40 PM   #16
zekicoli
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Join Date: Jan 2010
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Quote:
Originally Posted by SabreHawk View Post
Ok I got my gramaphone working, just added the key info into [Cmd562] in the commands cfg. I used the G info first as that was what was in Church's mod, but I'll change that to have it X as I forgot that the G key was already binded to the crew mgmt page. Having that way didn't hurt anything, its just that both the crew mgmt page and the gramaphone page comes at once.
Ok so I got it binded to X just fine, and one can do this for any key you wish by entering the key hex figures associated with that key/character. Just look up ASCII code table on the net, and copy one and print it out. In that table will be the codes for each character.
For mine I used Key0=0x58 ,, "X"
So the command entry looks like this for mine binded to the "X" key :

[Cmd562]
Name=Toggle_Activate_Gramophone
Contexts=1
Key0=0x58,,"X"

Now to load that gramaphone sound folder with some music. I got a bunch that I used in SH3 still in the SH3 stuff folder in my documemnts, and of course any music file you have will work.

Arrrr.........



My friend you said just added the key info into [Cmd562] in the commands cfg. Can you explain that which folder ı must change it can you tell me place of folder please.
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