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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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![]() Quote:
As for the gramophone, the code for that is in the game, but the developers didn't get around to connecting the proper commands for its activation. Luckily, some clever and generous forum members have put out mods which give us access to the gramophone, and in a very elegant manner. ![]() I use a combination of the Mighty Fine Crew and the More Commands by Dialog mods. Put together, you can "tell" the radio man to turn on the gramophone and, get this, he sits down and reaches over to flip the switch on the machine! ![]() To make the most of this cute little feature, I would recommend that you find and download a nice collection of period music offered by another forum member. There are over a hundred pieces, so you won't get bored listening to the same few songs over and over again. ![]() Enjoy!
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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