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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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I know there have been a hundred posts about what's wrong with Silent Hunter 5, but I want to know what people like about the game. I know it's not up to a lot of people's standards and some people have condemned it to the 9th circle of hell for it sins, but even those people have to see something that was done right in the game. Plus, if the developers do browse these forums it'd be good for them to see what they did right and what we want to not change and see again in subsequent Silent Hunters.
Everyone is entitled to their opinion and obviously has reasons for feeling the way they do, but I'd like to keep this thread more towards the positive aspects. Thank you guys ![]() Some of the things I like is of course the graphics, duh. But when your sub, the ocean, ships, and harbors look as good as they do I feel makes it easier to immerse yourself. I know it kills the imagination in some regards, but when I'm walking through my sub or standing on the conning tower it makes me feel like I'm really there. I also like the crew interaction as limited as it is. It's a first attempt at making you feel like the captain of these men and its a lot better than the management system in SH3 (I don't think it was the captain's job to tell his men when they needed to go to sleep). The campaign missions are good too. I know the tonnage requirements are far from realistic, but I like having a goal or an objective instead of patrol grid XYZ for at least 24 hours. Maybe this is because I am a casual gamer, but it makes me feel like I'm more involved in the overall war effort in the game. These are just a few things, but I just wanted to get the ball rolling.
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