SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-21-10, 08:06 PM   #1
gollum65
Seaman
 
Join Date: Jun 2010
Posts: 37
Downloads: 10
Uploads: 0
Default New Skipper Needs Help Finding Targets

Ok guys. I'm brand new to SH4 and to sub sims in general. The only experience I have that's relative is I'm a long time pilot of civilian flight sims so I understand headings and bearings and such (I think).

After going through the first 3 training missions in sub school I started my career and set sail. My first mission was to go to Honshu and engage merchant shipping. After spending a ton of time sailing from Pearl to Honshu I reached my target area and started sailing search patterns. On 2 or 3 occasions my sonar would pick up merchant ships and I'd tell him to "follow" the ship while I tried to adjust my course to intercept. This is where I'm losing it. I can turn my boat to the direction of the contact and head towards him, but before I ever get to within visual range or close enough to shoot, my sonar guy looses him and I have no idea where he is or how to reacquire the target.

I've read through the Skipper's tips thread and watched many of Robbin's videos but I'm still not getting it. Any suggestions would be appreciated. Sure would have been nice if "Submarine School" in the game actually taught you something.

Thanks.
gollum65 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.