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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Ok that version is working alright, with the exception that the halos are back. So I'll have to go and reset those two values under [highlightinteractiveobject] back to 0 as the mod obviously changed them back to original. I hadn't installed the no halo mod with JSGME, just manually did that one. Though I dont see how that would have made any difference for installing this mod as it seems to me it would have swapped out it's own lights.cfg file anyway right?
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"Chance favors the prepared mind" |
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