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Old 09-14-05, 10:02 AM   #11
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Quote:
Originally Posted by LuftWolf
Molon, you can still fire the MK54 from the Nav Map, I'm not sure why can't use them with waypoints. I am going to play around with a few things, but for now, fire the torpedos from the Nav Map, that way, you can also select the individual torpedo dropped by the helo.

I think this has something to do with the hardcoding of user platform weapons, and the FFG AI helo is something of a gray area, so part of the game is hardcoded to ignore weapon changes (the interface modules) and the rest of the game allows the change. As I almost never fire torpedos off of waypoints in the air platforms, this doesn't effect me too much, but I don't think we have a workaround in the DB, the game is coded that way.

I have to say thank you very much for putting the mod through such a very thorough review.
LW, unless your opponent is incompetent of off-guard, ordering the helo to drop without assigning a waypoint will accomplish nothing but getting the helo shot down. I'm glad you're looking into the waypoint problem, but if you can't do it, I think you should return the loadout back to normal. Using the nav map is simply not a viable option.

Oh, and I haven't been thorough yet. I've just run 3 missions through and noted some observations. I might get thorough over the weekend
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