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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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ok So in a nut shell :
WITH NO map contact updates you need to be able to do accurate and good Triganometry to even have a clue as to the ROUGH, vague position of the enemy. ( I have tried hard to do that trig! even with the youtube tutorial video to help lol) With map contact updates ON SH5 is like shooting fish in a barrell, it really is. With Map contact updates ON I really HATE how I can use my yellow torpedo path line on the map to make a basic guess and shoot my torps with pretty damn good accuracy. I dont need to figure out mast height or distance to target.... just line up the little yellow torp line slightly in front of the enemy ship and shoot. I usually hit. So, So boring. I dont know about you guys..... but I LONG to find a method in the middle. A method which is challenging ( not ridiculously easy ) but where I dont need to be a genius at trig to even find the target. I used to find we had this back in the day with SH3. Do you feel the same ? |
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