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Old 05-16-10, 05:34 PM   #11
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
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Umm I had my longest sniping kills yesterday the distance was half between 2 dots. Two dots is 850m while 4 dots(double of two) would make a target roughly half the range at 450m. So half between 2 dots would probably make the target at double 850m or about 1,600m or 1.6 click.


Windage played a big factor at this distance which I measured using the kestrel. I also played with scope setting too.

I made 2 kills at about 1,500-1,600m(standing up marksman in the woods) and another 1,400m-1,500m(a BMP 3 commander sticking out). All hit targets were stationary.

But I expended 6 magazines of TAC-50SD(silenced) or 30 bullets and only made that 3 kills and many many close hits (each kill averaging expending 7-8 bullets). The other targets which were moving were all missed.
Sniping is hard and painful because of the waiting and the ever changing adjustment thanks to the ever changing windage(going alternately in two direction and in changing strength). Hitting a moving target(walking) at more than 1,000 or 1,200m is also a pain in the ass due to combination of leading the target and the windage.

This TAC-50SD sniping rifle is amazing because they could engage a target up to 2,000m and they come equipped with silencer too(Played with ACE2 and ACEX).

The only shortcoming is my poor skills .

Well ArmA 2 is incredibly realistic when it comes to sniping(bullet trajectory). I've never played a more realistic shooter game than this.

Edit:
After a further practice I realized it was more probably 1,100 and 1,300m instead of 1,600 and 1,500 m
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Last edited by Castout; 05-17-10 at 12:05 AM.
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