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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Chief
![]() Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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SubSim Engine DevTeam (open for joining)
This is a thread dedicated to the creation of an independent sub simulator from scratch with the help of subsim users.
All it takes is good men, right? I think it can be done. First step is to write the software requirements, we can start with what we want out of it then laying out features and selecting the best of them. We'll have issues of complexity and since not all of us own mainframes at home we have to select the level of simulation we want out of it. Don't think of the team as only programmers and 3d artists. We also need coordinators, researchers, you name it or just people with good ideas. It's also a good idea to see what everyone can do, you know like a short cv. To start with me: I can do C#, Java, C/C++ if I must though I don't particularily enjoy it. I'm a Cisco CCNA 1-4 and have knowledge of networking. I studied AI for fun, like neural networks in computer vision. I'm also an architecture student so I can use pretty much every 3d modelling platform (currently playing with Blender since it's free). I also have knowledge of different open-source tools that can help create an assembly pipeline. |
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