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#1 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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I've been playing SH3 for only a few weeks now so these questions might be on the beginner's side
![]() 1. What determines which grid you'll be assigned to patrol? Is it random or is it based on which year/month of the war you're in? I'm wondering if there's any historical accuracy in the relationship between war date and patrol area assignments. 2. On my first patrol I ran across HMS Rodney in a convoy, so I tried to sink her, fired a salvo of three torpedoes, two of them had premature detonation but the last one hit and five seconds after impact the "she's going down" message showed up. I'm not sure if that's realistic, maybe a bug or some mix up with my mods, but I don't think one torpedo could sink a ship that size that fast. 3. I know that when you get a radio contact message(convoys, task forces) it show up on the map, but sometimes when I'm on patrol with time compression on, single ship contacts that are 100km+ away show up on the map without any radio message or anything. Is that normal? 4. Do premature torpedo detonations alert escorts and ships of your presence? These are the mods I'm using right now: GWX 3.0 GWX 3 - Wilhemshafen - St Naz - Schluese and xtra ships V6 TMT v2 + ThomsensShips V4.2 by h.sie LifeBoats & Debris v4 ACM-GUI Reloaded - h.sie's Edition V1.15 Waterstream+Exhaust Combi V2.3 for GWX3 WB's Fuel Economy Flags_enlighten ACM-GUI - LLRT2+SRM-Combi V4.0 ACM-GUI - DepthCharge-Shake V1.8 |
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