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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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I only just noticed this:
Quote:
The red crosshair, as far as I know, is hard-coded. I have looked, line-by-line, through the file that controls crosshairs, and it's not in there. This took me at least 8 hours of solid work, changing the file and testing the results. Stabilization is, as far as we know, hard-coded. Many hours, days, even weeks have been spent looking into this. Crew AI accuracy is probably hard coded. This is another area that has been looked into in great detail over many weeks. If you think these things are easy to find and fix, why the heck don't you stop whining about the efforts of me and others, and go and find and fix them? It is an insult to the mod community to suggest that these haven't been looked into seriously. Maybe if you tried modding yourself you might have some inkling about how *******ing difficult it is, and you might have a bit more respect for those of us who try to make your game better. Jeez! I cannot believe I'm arguing this subject with someone who hasn't a clue what we've attempted, and who therefore hasn't any respect at all for what we've accomplished. Honestly, why do I bother?
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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