SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-19-10, 01:30 PM   #5
Capt_Sluggo
Watch
 
Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by jerm138 View Post
And the effect shouldn't be too drastic, either... maybe a slight change in performance, for good or bad, is about the only thing the morale should do.
I tend to agree with this.

After a walk through the USS Drum (Mobile, AL), I don't see how a WWII submarine crewman's morale could ever be considered "high" except when he was about to get off the boat. No privacy, no space, no comforts and the constant fear (if not sheer terror) of being trapped in that thing forever. Seems to me that the crew would focus on doing their jobs as best they could, as that was the only way for them to fight against the possibility of the unimaginable becoming real.

Even so, there might be some variability modeled in. The need to rotate a burned-out or injured crew member after a patrol, perhaps. But designing the human element into this sim has got to be extremely difficult, so I'm not at all surprised that the first take was not too well done. I hope that the modding community will take up the challenge on this aspect. A really good crew system would put SHV on a whole new level.
Capt_Sluggo is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.