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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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When the SWM was coming together really well a couple of months ago, I noticed an issue with the HK/AMC mod; Merchant ships start firing at extreme distances. I thought it would be possible to hide the fact that you are an enemy ship, but IIRC that was impossible. Would limiting the range of the guns be better? I do not know, please share your thoughts on this
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