SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-02-05, 09:09 AM   #6
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default

i haven't tried the RUB fatigue system for no reason other than i like to kinda make me own as it were..but the real pain with the stock fatigue set up is the relationship it has with time excelleration...you can travel for days at time excell with minimal hit of the crews fatigue ..spend 30 seconds at times 32 on the crew management screen and blam they're all knackered..just does yur head in..!! (and makes no sense at all)- only thing i could think of that would make the stock set up hang together would be for fatigue to only occur in real time (and this doesn't seem to be possible)--having it happen at times 32 is like juggling wet soap- utterly impossible..and just doesn't hangto gether in gameplay terms -- i tried variuos things -adding more rest compartments -disabling fatigue for the officers but in the end the stats wouldn't co-operate...the difference between good experienced fresh crew and dead tired bad crew isn't profound enough to be worth the effort..all that happens is the work theyre doing stops.."not enough crew" and so on..so i went with the nil fatigue concept in the end..
as i say not tried the RUB and no opion am i stating about it neither !! just thinking out loud..and agree-ing that the stock sytem sounds great but just doesn't "play" right///

me i would have prefered a complete shift system happenning semi automatically with two complete shifts of crew members swopping at set times of day --leaving you free to concentrate on enhancing the stats of the crew without having to worry about juggling them about like wet soap..

the officers i'm guesing would be exempt from the shift system and this is where you would concentrate your attention regarding the fatigue---something perhaps they could have elaborated on...
but as for the stock it's the bizaare time excelleration effects that make it un workable..at times 1024 your crew will last for days even weeks..at times 32 they'll last for minutes...go figure? it makes a nonsense out of the thing
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.