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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Stowaway
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pistol or magnetic multiple torpedos throughout the hull, or in the same part of the hull. AP or HE below the waterline throughout the hull, or in the same area. No combination of the above ever results in anything other than the standard arcadish "Hit Point" accumulation method of sinking. Furthermore, all sinking animations appear to be exactly the same. The ship never lists, or breaks in two as it did even in SH3 (SH3 stock for that matter!) |
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