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Old 03-31-10, 09:35 AM   #5
trotter
Stowaway
 
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Quote:
Originally Posted by McHibbins View Post
http://www.subsim.com/radioroom/showthread.php?t=163930

+

http://www.subsim.com/radioroom/show...istic+flooding



Are working fine together and are the best we have so far imho.

Don´t know, if they´re working with the new patch
I love the above torpedo damage mod, but I have yet to find evidence that the realistic flooding is doing anything. I've tested all types of damage patterns.

pistol or magnetic multiple torpedos throughout the hull, or in the same part of the hull.
AP or HE below the waterline throughout the hull, or in the same area.

No combination of the above ever results in anything other than the standard arcadish "Hit Point" accumulation method of sinking. Furthermore, all sinking animations appear to be exactly the same. The ship never lists, or breaks in two as it did even in SH3 (SH3 stock for that matter!)
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