03-30-10, 05:01 PM
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#23
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Commodore 
Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Quote:
Originally Posted by Zel
Thanks for the feedback! I haven't made any cold war submarines (i'm a newbie at 3d modeling), so the first version of this mod will include only ww2 equipment. Gato/Porpoise for the player and AI Uboats.
I'm doing testing with Fletcher and Mutsuki (both ai), so these will be included too.
Any playable sub will easily be implemented into this mod. It only needs some adjustments for RPM value, TorpMaxLaunchDepth, and torpedo loadout.
AI submarines won't be a problem, either. They just require editing .sns and .eqp files, to implement new sensors and weapon mounts. Then they would have to be cloned, to have them operating at different depths.
I think early cold war equipment would be appropriate.
Right now i'm focusing on functionality, and later, compatibility. I'm using 1.4 now (will upgrade to 1.5 someday)..so i would like to make this compatible for both 1.4 and 1.5.
After the mod is completed, and new subs and ships (and maybe planes) are included, it will be possible to make a campaign.
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Ask for permission first, but there is a Ohio SSBN and a Los Angeles class sub for download
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