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Old 03-28-10, 09:58 AM   #25
wamphyri
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Join Date: May 2004
Location: Lethbridge, Alberta
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http://www.subsim.com/radioroom/showthread.php?t=164452

Hey nisgeis,

The link is to my mod to get the planes to attack. In a campaign the planes use the default equipment and for all but 5 planes in stock the default is without bombs. With how the AI works a plane won't attack unless it has bombs, this was true for sh3 and sh4. One thing that was done for those games and I did with my mod is use what's called a bombdummy, a fake bomb so the ai now thinks it has bombs on board and will now use it's cannons. This isn't needed for planes that have bombs on board and one of the things that I also did was went through each plane and adjusted their equipment to as historical as possible, as well as adjusting the damage they do with the cannons.

I haven't updated it for a while but have what will probably be version 1.0 out very soon. So if there's anything you can do on top of this with the ai script file then cool beans. No matter what I do a plane refuses to drop a torpedo from the air, I don't think the devs got it working in the other sh games but they've given us just a little more to play with now.
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