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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Stowaway
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I used to do the same thing a lot in SHIII pre GWX. Before 1942 there's really no threat to TC'ing all about the map, surfaced or submerged. And since most of the ships were singles, not convoys, I found myself in 516x until I found a contact, get into position at 4x, notch it to 16x as I waited at all stop for a firing solution, fired at 1x, then after the kill back to 516x on a new waypoint course.
It got almost formulaic, and I was only spending ~2 minutes per each attack (time from torpedo launch to impact) in actual time. You're right, it does take some of the fun out of the game. I can't imagine a way around it though- if the game is easy enough for it to be done, it will be done. Luckily mods made encounters a little more challenging, diverse and worthwhile. In short order it will be the same for SHV. |
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