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View Poll Results: Would you like Silent Fire (cheat mod) for SH5? | |||
Yes |
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102 | 58.62% |
No |
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59 | 33.91% |
Undecided |
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13 | 7.47% |
Voters: 174. You may not vote on this poll |
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#10 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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excerpt from readme
Silent Fire SH5 This mod is dedicated to the memory of Snaptrap JSGME ready Notes: -Some depth keeping problems while turning at high speed(@20m +/-). -Auto TDC does not update correctly for the increased speed. -Sub "Wriggles®" at high speed/TC(moves like a snake) when using waypoints. Under 25kts this goes away/under 32x TC this goes away Feature List: 1) All currently playable subs now travel at 50 kts surfaced and submerged with virtually unlimited range 2) All guns now have 32000 ammo for all shell types except SS 3) All torpedoes speeds have been increased by 100kts 4) All torpedoes damage, and explosive range have been increased by a factor of 10, and magnetic detonation range of 20m 5) All currently playable subs are now invincible to anything other than land collisions(systems will still take damage, but can be repaired) 6) All currently playable subs have increased diving and surfacing speeds 7) All sub guns fire at an increased rate of fire, and have dramatically increased ranges 8) All currently playable subs have @250 storage fore and @100 aft, reduced torpedo load times (@3 sec) Thanks to Snaptrap for original mod. Thanks to Raziel08 for invincibility mod Thanks to urfisch for help getting stared with goblin editor Thanks to Neal for upload access($#%@uploading.com!) If anyone would like to include a feature, or do some testing just pm me (braces for deluge) Last edited by lorka42; 03-28-10 at 07:14 AM. Reason: edited to include torpedo load time and forgotten storage features. |
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