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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#29 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Good question.
All modes (single and multi) based on this same game engine, but the correct question is: What will AI do, if contact is lost and find another one? My proposal: 1) Looking for lost contact by 10-15 minutes, 2) Listen uboat sound (no speed) by 2-3 minutes 3) Attack new, closest contact.
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