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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
Commodore
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I've been thinking reworked abilities should have the historical performance at the higher end to represent a green crew learning to use the equipment to its fullest potential. A green crew would be worse at operating and maintaining the equipment, so it wouldn't perform as good as it would under a seasoned crew. The sequential 'bonuses' would actually be decreasing negatives.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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